Game Video
For the visual learners, check out this video demonstrating how to play.
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For the visual learners, check out this video demonstrating how to play.
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Game Setup The game is for 2-10 players, ages 12 and over. The game comes will two decks, the playing cards deck, whereby the card backs are blue and the jury card deck, whereby the card backs are gold. It consists of three rounds that make up the entire game. Before the game begins each player should draw a jury card to determine in what order each player will select the side that they will remain on for the entire case -- prosecution or defence. The player with the highest card will select first, the player with the second highest card will select second and so forth. (Note: greater the number the higher the card) However, the sides should be made as evenly as possible; for example, in a five- player game, if the first three players all select to be prosecutors then the last two are to be defendants by default. (Note: this is an individual game; players are not on a team with other players that have selected the same side) Before each round, the dealer will be selected in the same manner; the player that draws the highest jury card will be the dealer for that round. The dealer, without looking at the card faces, must place six jury cards face down, off to the side of the playing area (the other jury cards will not be used until the next round). Then, every player starts with six playing cards (the cards with the blue backs) that are dealt face down. The rest of the playing cards are placed in a Draw Pile face down. Next to the pile a space should be designated for a Play Pile, where cards are played face up. The player to the left of the dealer should place their card of choice in the Play Pile, and the game begins! Game Play Game play typically follows a clockwise direction. Each player views his/her cards and tries to play on the card at the top of the Play Pile. Anytime a player plays a card, they must draw another card from the Draw Pile. Once the Draw Pile is depleted, players must play with only the cards they have left. You can play one of three ways: 1. You can play a same colored card that is higher or of the same value 2. You can play a different colored card -- only if it is of the same value 3. You can play a judge card For example, if the Play Pile has a gold card that is a 6 you have to place either a higher gold card or a card with a 6 on it. You can also play a judge card (which takes the hand and allows whomever played it to request four cards from any player -- whenever a hand is taken, the player to the left of the player that took the hand, will begin the next hand). (Note: A hand is finished whenever the Play Pile gets taken by a player and a new hand begins when a new Play Pile is started; it is important to note that a hand is different from a round) A player must play a card if they can, unless the only card they can play is a judge card; a player with a judge card has the option to hold off on playing the card if they choose to do so. If a player cannot play or their only play is a judge card and they choose not to, they cannot draw a card and the game moves on to the next person in turn. If a player plays a card that no other player can play on, then that player takes the hand and the person to their left starts the new hand. The cards that have been taken from the Play Pile are no longer in play and do not go back into a players hand, but should remain by the player that took them. The game continues until no players have any cards left or until only one player has cards. (Note: Towards the end of the round, one player may be the last player with any cards, should that happen, the player gets to keep their remaining cards) When this happens, all players will sort the cards that they were able to take and/or the cards they were left with at the end of the round. The cards should be sorted by color (the judge and jury research cards will be discarded). Once each player has sorted their cards, they may only keep the cards that correspond to the side they chose at the beginning of the game -- the blue face cards are for prosecutors and the gold face cards are for defendants -- all other cards must be discarded. At this time, the dealer will flip over the six jury cards that had been placed face down at the start of the round. Then, every player will count up how many of their cards match up to the value on the jury cards. The amount of matches a player has, equals the number of points the player earns. For example, if the six jury cards were 1, 2, 3, 4, 5, 6 and a player had the following cards: 1, 2, 2, 7, then that player has three cards that match up to the jury and thus, earns three points. Once all players have counted their matches, the round is over and the points are tallied. The game goes through three rounds and the player with the most points at the end of all three rounds wins the game. In the rare event of a tie, the players tied for the win, will be dealt a jury card and the one with the highest card prevails. Judge and Jury Research Cards Should a player receive either a judge or jury research card, they must place it face up in front of them; if the card is not revealed and is later discovered it cannot be used. Once placed face up, the player can draw more cards so that they have a total of six cards in their hand. Judge Card: This card can be played at any time, granted that it is the players turn to play. The judge automatically takes the hand and whomever played it can choose any player to take four cards from. The player whom played the judge has the option to either ask for any four cards or they can specify of what color. However, if they choose to specify the color, and the player they requested from does not have four cards of that color, they will only get the amount of cards the player has of the requested color. For example, if a player is asked for four red cards, and they only have three of them, then the player who asked will only get three red cards. These cards are no longer in play and do not go back into a players hand, but should remain by the player that took them. Note: During every round (trial), each player has one opportunity to move a judge card to a different player. To move a judge card, it must be at the start of a new hand, once the hand starts the judge cannot be moved until the start of the next hand. A player must state that they would like a judge change and the judge will be moved to the player on the left. However, the judge card cannot be moved to the person who asked for a change of judge (if the person who asked for a change of judge is to the left of the player with the judge card, then the judge card will be moved to the next left player). There is no limit on the number of times a judge can be changed, but as stated, each player can only ask for a change of judge once per round. Jury Research Card: This card allows the player to look at a jury card. Once the player has seen a jury card they must flip over their jury research card to indicate that it has been used. |
Judge CardEdit this text to make it your own. To edit, simply click directly on the text to start adding your own words.
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Jury Research CardThis card allows the player to look at a jury card. Once the player has seen a jury card they must flip over their jury research card to indicate that it has been used.
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